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set_webgl_params

set_webgl_params($webgl_params); - задать WebGL параметры (Доступна с версии 7.0.63)

Функция на вход принимает параметры:

  • webgl_params – объект XHEWebGLParams с полями (если какое из полей не задано - берется по умолчанию из браузера):
    • VENDOR = "";
    • RENDERER = "";
    • VERSION = "";
    • SHADING_LANGUAGE_VERSION = "";
    • UNMASKED_VENDOR = "";
    • UNMASKED_RENDERER = "";
    • MAX_VERTEX_ATTRIBS = "";
    • MAX_VERTEX_UNIFORM_VECTORS = "";
    • MAX_VERTEX_TEXTURE_IMAGE_UNITS = "";
    • MAX_VARYING_VECTORS = "";
    • MAX_VERTEX_UNIFORM_COMPONENTS = "";
    • MAX_VERTEX_UNIFORM_BLOCKS = "";
    • MAX_VERTEX_OUTPUT_COMPONENTS = "";
    • MAX_VARYING_COMPONENTS = "";
    • MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = "";
    • MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = "";
    • MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = "";
    • ALIASED_LINE_WIDTH_RANGE = "float32array";
    • ALIASED_POINT_SIZE_RANGE = "float32array";
    • MAX_FRAGMENT_UNIFORM_VECTORS = "";
    • MAX_TEXTURE_IMAGE_UNITS = "";
    • MAX_FRAGMENT_UNIFORM_COMPONENTS = "";
    • MAX_FRAGMENT_UNIFORM_BLOCKS = "";
    • MAX_FRAGMENT_INPUT_COMPONENTS = "";
    • MIN_PROGRAM_TEXEL_OFFSET = "";
    • MAX_PROGRAM_TEXEL_OFFSET = "";
    • MAX_DRAW_BUFFERS = "";
    • MAX_COLOR_ATTACHMENTS = "";
    • MAX_SAMPLES = "";
    • RED_BITS = "";
    • GREEN_BITS = "";
    • BLUE_BITS = "";
    • ALPHA_BITS = "";
    • DEPTH_BITS = "";
    • STENCIL_BITS = "";
    • MAX_RENDERBUFFER_SIZE = "";
    • MAX_VIEWPORT_DIMS = "";
    • MAX_TEXTURE_SIZE = "";
    • MAX_CUBE_MAP_TEXTURE_SIZE = "";
    • MAX_COMBINED_TEXTURE_IMAGE_UNITS = "";
    • MAX_TEXTURE_MAX_ANISOTROPY_EXT = "";
    • MAX_3D_TEXTURE_SIZE = "";
    • MAX_ARRAY_TEXTURE_LAYERS = "";
    • MAX_TEXTURE_LOD_BIAS = "";
    • MAX_UNIFORM_BUFFER_BINDINGS = "";
    • MAX_UNIFORM_BLOCK_SIZE = "";
    • UNIFORM_BUFFER_OFFSET_ALIGNMENT = "";
    • MAX_COMBINED_UNIFORM_BLOCKS = "";
    • MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = "";
    • MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = "";
    После отработки функция возвращает результат своей работы в скрипт, результаты работы можно посмотреть здесь :
  • true – успешно задали
  • false – задать не удалось

    Пример использования (PHP):
    ===============================================================

    <?php $xhe_host = "127.0.0.1:3035";
     
    // подключим объект для управления эмулятором, если еще не подключен
    if (!isset($path))
      $path="../../../Templates/xweb_human_emulator.php";
    require($path);
     
    // начало
    echo "<hr><font color=blue>browser->".basename (__FILE__)."</font><hr>";
     
    // params
    $webGlParams=new XHEWebGLParams();
    ////////////////////////// WebGL Context Info
    $webGlParams->VENDOR="WebKit";
    $webGlParams->RENDERER="WebKit WebGL";
    $webGlParams->VERSION="WebGL 1.0 (OpenGL ES 2.0 Chromium)";
    $webGlParams->SHADING_LANGUAGE_VERSION="WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)";
    $webGlParams->UNMASKED_VENDOR="Google Inc.";
    $webGlParams->UNMASKED_RENDERER="ANGLE (NVIDIA GeForce GT 430 Direct3D9Ex vs_3_0 ps_3_0)";
    ////////////////////////// Vertex Shader
    $webGlParams->MAX_VERTEX_ATTRIBS = "16";
    $webGlParams->MAX_VERTEX_UNIFORM_VECTORS = "253";
    $webGlParams->MAX_VERTEX_TEXTURE_IMAGE_UNITS = "4";
    $webGlParams->MAX_VARYING_VECTORS = "9";
    $webGlParams->MAX_VERTEX_UNIFORM_COMPONENTS = "16380";
    $webGlParams->MAX_VERTEX_UNIFORM_BLOCKS = "12";
    $webGlParams->MAX_VERTEX_OUTPUT_COMPONENTS = "120";
    $webGlParams->MAX_VARYING_COMPONENTS = "120";
    ////////////////////////// Transform Feedback
    $webGlParams->MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = "121";
    $webGlParams->MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = "4";
    $webGlParams->MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = "4";
    ////////////////////////// Rasterizer
    $webGlParams->ALIASED_LINE_WIDTH_RANGE = "float32array";
    $webGlParams->ALIASED_POINT_SIZE_RANGE = "float32array";
    ////////////////////////// Fragment Shader
    $webGlParams->MAX_FRAGMENT_UNIFORM_VECTORS = "221";
    $webGlParams->MAX_TEXTURE_IMAGE_UNITS = "17";
    $webGlParams->MAX_FRAGMENT_UNIFORM_COMPONENTS = "17";
    $webGlParams->MAX_FRAGMENT_UNIFORM_BLOCKS = "13";
    $webGlParams->MAX_FRAGMENT_INPUT_COMPONENTS = "121";
    $webGlParams->MIN_PROGRAM_TEXEL_OFFSET = "-9";
    $webGlParams->MAX_PROGRAM_TEXEL_OFFSET = "8";
    ////////////////////////// Framebuffer
    $webGlParams->MAX_DRAW_BUFFERS = "9";
    $webGlParams->MAX_COLOR_ATTACHMENTS = "9";
    $webGlParams->MAX_SAMPLES = "9";
    $webGlParams->RED_BITS = "9";
    $webGlParams->GREEN_BITS = "9";
    $webGlParams->BLUE_BITS = "9";
    $webGlParams->ALPHA_BITS = "9";
    $webGlParams->DEPTH_BITS = "32";
    $webGlParams->STENCIL_BITS = "8";
    $webGlParams->MAX_RENDERBUFFER_SIZE = "32768";
    $webGlParams->MAX_VIEWPORT_DIMS = "new Int32Array([16385,16385])";
    ////////////////////////// Textures
    $webGlParams->MAX_TEXTURE_SIZE = "32768";
    $webGlParams->MAX_CUBE_MAP_TEXTURE_SIZE = "32768";
    $webGlParams->MAX_COMBINED_TEXTURE_IMAGE_UNITS = "32768";
    $webGlParams->MAX_TEXTURE_MAX_ANISOTROPY_EXT = "32";
    $webGlParams->MAX_3D_TEXTURE_SIZE = "4096";
    $webGlParams->MAX_ARRAY_TEXTURE_LAYERS = "4096";
    $webGlParams->MAX_TEXTURE_LOD_BIAS = "4";
    ////////////////////////// Uniform Buffers
    $webGlParams->MAX_UNIFORM_BUFFER_BINDINGS = "32";
    $webGlParams->MAX_UNIFORM_BLOCK_SIZE = "32768";
    $webGlParams->UNIFORM_BUFFER_OFFSET_ALIGNMENT = "512";
    $webGlParams->MAX_COMBINED_UNIFORM_BLOCKS = "32";
    $webGlParams->MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = "";
    $webGlParams->MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = "512678";
     
    echo "1. Зададим  WebGL параметры: ";
    echo $browser->set_webgl_params($webGlParams)."\n";
     
    // 2 
    echo "2 Перейдем на страницу для детектирования браузера : ";
    echo $browser->navigate("https://browserleaks.com/webgl")."<br>";
    $td->set_focus_by_inner_text("WebGL Report Hash", false);
    sleep(10);
     
    // 3
    echo "3. Отключим кастомные WebGL параметры: ";
    echo $browser->set_webgl_params(new XHEWebGLParams())."<br>";
     
    // 4 
    echo "4. Перейдем на страницу для детектирования браузера : ";
    echo $browser->navigate("https://browserleaks.com/webgl")."<br>";
    $td->set_focus_by_inner_text("WebGL Report Hash", false);
     
    // конец
    echo "<hr><br>";
     
    // Quit
    $app->quit();
    ?>

    Пример использования (Python):
    ===============================================================

    # Additional paths
    import sys
    sys.path.insert(0, '../../../Templates PY/')
     
    xhe_host = "127.0.0.1:3035"
    from xweb_human_emulator import *
     
    # начало
    echo("<hr><font color=blue>browser.xxxxxxxxx</font><hr>")
     
    # params
    webGlParams=XHEWebGLParams();
    #////////////////////////// WebGL Context Info
    webGlParams.VENDOR="WebKit";
    webGlParams.RENDERER="WebKit WebGL";
    webGlParams.VERSION="WebGL 1.0 (OpenGL ES 2.0 Chromium)";
    webGlParams.SHADING_LANGUAGE_VERSION="WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)";
    webGlParams.UNMASKED_VENDOR="Google Inc.";
    webGlParams.UNMASKED_RENDERER="ANGLE (NVIDIA GeForce GT 430 Direct3D9Ex vs_3_0 ps_3_0)";
    #////////////////////////// Vertex Shader
    webGlParams.MAX_VERTEX_ATTRIBS = "16";
    webGlParams.MAX_VERTEX_UNIFORM_VECTORS = "253";
    webGlParams.MAX_VERTEX_TEXTURE_IMAGE_UNITS = "4";
    webGlParams.MAX_VARYING_VECTORS = "9";
    webGlParams.MAX_VERTEX_UNIFORM_COMPONENTS = "16380";
    webGlParams.MAX_VERTEX_UNIFORM_BLOCKS = "12";
    webGlParams.MAX_VERTEX_OUTPUT_COMPONENTS = "120";
    webGlParams.MAX_VARYING_COMPONENTS = "120";
    #////////////////////////// Transform Feedback
    webGlParams.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = "121";
    webGlParams.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = "4";
    webGlParams.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = "4";
    #////////////////////////// Rasterizer
    webGlParams.ALIASED_LINE_WIDTH_RANGE = "float32array";
    webGlParams.ALIASED_POINT_SIZE_RANGE = "float32array";
    #////////////////////////// Fragment Shader
    webGlParams.MAX_FRAGMENT_UNIFORM_VECTORS = "221";
    webGlParams.MAX_TEXTURE_IMAGE_UNITS = "17";
    webGlParams.MAX_FRAGMENT_UNIFORM_COMPONENTS = "17";
    webGlParams.MAX_FRAGMENT_UNIFORM_BLOCKS = "13";
    webGlParams.MAX_FRAGMENT_INPUT_COMPONENTS = "121";
    webGlParams.MIN_PROGRAM_TEXEL_OFFSET = "-9";
    webGlParams.MAX_PROGRAM_TEXEL_OFFSET = "8";
    #////////////////////////// Framebuffer
    webGlParams.MAX_DRAW_BUFFERS = "9";
    webGlParams.MAX_COLOR_ATTACHMENTS = "9";
    webGlParams.MAX_SAMPLES = "9";
    webGlParams.RED_BITS = "9";
    webGlParams.GREEN_BITS = "9";
    webGlParams.BLUE_BITS = "9";
    webGlParams.ALPHA_BITS = "9";
    webGlParams.DEPTH_BITS = "32";
    webGlParams.STENCIL_BITS = "8";
    webGlParams.MAX_RENDERBUFFER_SIZE = "32768";
    webGlParams.MAX_VIEWPORT_DIMS = "new Int32Array([16385,16385])";
    #////////////////////////// Textures
    webGlParams.MAX_TEXTURE_SIZE = "32768";
    webGlParams.MAX_CUBE_MAP_TEXTURE_SIZE = "32768";
    webGlParams.MAX_COMBINED_TEXTURE_IMAGE_UNITS = "32768";
    webGlParams.MAX_TEXTURE_MAX_ANISOTROPY_EXT = "32";
    webGlParams.MAX_3D_TEXTURE_SIZE = "4096";
    webGlParams.MAX_ARRAY_TEXTURE_LAYERS = "4096";
    webGlParams.MAX_TEXTURE_LOD_BIAS = "4";
    #////////////////////////// Uniform Buffers
    webGlParams.MAX_UNIFORM_BUFFER_BINDINGS = "32";
    webGlParams.MAX_UNIFORM_BLOCK_SIZE = "32768";
    webGlParams.UNIFORM_BUFFER_OFFSET_ALIGNMENT = "512";
    webGlParams.MAX_COMBINED_UNIFORM_BLOCKS = "32";
    webGlParams.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = "";
    webGlParams.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = "512678";
     
    echo("1. Зададим  WebGL параметры: ");
    echo(browser.set_webgl_params(webGlParams),"\n");
     
    # 2 
    echo("2 Перейдем на страницу для детектирования браузера : ");
    echo(browser.navigate("https://browserleaks.com/webgl"),"<br>");
    td.set_focus_by_inner_text("WebGL Report Hash", 0);
    sleep(10);
     
    # 3
    echo("3. Отключим кастомные WebGL параметры: ");
    echo(browser.set_webgl_params(XHEWebGLParams()),"<br>");
     
    # 4 
    echo("4. Перейдем на страницу для детектирования браузера : ");
    echo(browser.navigate("https://browserleaks.com/webgl"),"<br>");
    td.set_focus_by_inner_text("WebGL Report Hash", 0);
     
    # конец
    echo("<hr><br>")
     
    # Quit
    app.quit()

    Пример использования (C#):
    ===============================================================

    #region using
     
    using System;
    using System.Diagnostics;
    using System.Collections.Generic;
    using System.Linq;
    using System.IO;
    using System.Text;
    using System.Threading;
     
    using XHE;
    using XHE.XHE_DOM;
    using XHE.XHE_System;
    using XHE.XHE_Window;
    using XHE.XHE_Web;
     
    #endregion
     
     class Program:XHEScript
     {
    	  static void Main(string[] args)
    	  {
    			// init XHE
    			server="127.0.0.1:3035";
    			InitXHE();
     
    			// начало
    			echo("<hr><font color=blue>browser.set_app_info</font><hr>");
     
    			// params
    			var webGlParams=new XHEWebGLParams();
    			////////////////////////// WebGL Context Info
    			webGlParams.VENDOR="WebKit";
    			webGlParams.RENDERER="WebKit WebGL";
    			webGlParams.VERSION="WebGL 1.0 (OpenGL ES 2.0 Chromium)";
    			webGlParams.SHADING_LANGUAGE_VERSION="WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)";
    			webGlParams.UNMASKED_VENDOR="Google Inc.";
    			webGlParams.UNMASKED_RENDERER="ANGLE (NVIDIA GeForce GT 430 Direct3D9Ex vs_3_0 ps_3_0)";
    			////////////////////////// Vertex Shader
    			webGlParams.MAX_VERTEX_ATTRIBS = "16";
    			webGlParams.MAX_VERTEX_UNIFORM_VECTORS = "253";
    			webGlParams.MAX_VERTEX_TEXTURE_IMAGE_UNITS = "4";
    			webGlParams.MAX_VARYING_VECTORS = "9";
    			webGlParams.MAX_VERTEX_UNIFORM_COMPONENTS = "16380";
    			webGlParams.MAX_VERTEX_UNIFORM_BLOCKS = "12";
    			webGlParams.MAX_VERTEX_OUTPUT_COMPONENTS = "120";
    			webGlParams.MAX_VARYING_COMPONENTS = "120";
    			////////////////////////// Transform Feedback
    			webGlParams.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = "121";
    			webGlParams.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = "4";
    			webGlParams.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = "4";
    			////////////////////////// Rasterizer
    			webGlParams.ALIASED_LINE_WIDTH_RANGE = "float32array";
    			webGlParams.ALIASED_POINT_SIZE_RANGE = "float32array";
    			////////////////////////// Fragment Shader
    			webGlParams.MAX_FRAGMENT_UNIFORM_VECTORS = "221";
    			webGlParams.MAX_TEXTURE_IMAGE_UNITS = "17";
    			webGlParams.MAX_FRAGMENT_UNIFORM_COMPONENTS = "17";
    			webGlParams.MAX_FRAGMENT_UNIFORM_BLOCKS = "13";
    			webGlParams.MAX_FRAGMENT_INPUT_COMPONENTS = "121";
    			webGlParams.MIN_PROGRAM_TEXEL_OFFSET = "-9";
    			webGlParams.MAX_PROGRAM_TEXEL_OFFSET = "8";
    			////////////////////////// Framebuffer
    			webGlParams.MAX_DRAW_BUFFERS = "9";
    			webGlParams.MAX_COLOR_ATTACHMENTS = "9";
    			webGlParams.MAX_SAMPLES = "9";
    			webGlParams.RED_BITS = "9";
    			webGlParams.GREEN_BITS = "9";
    			webGlParams.BLUE_BITS = "9";
    			webGlParams.ALPHA_BITS = "9";
    			webGlParams.DEPTH_BITS = "32";
    			webGlParams.STENCIL_BITS = "8";
    			webGlParams.MAX_RENDERBUFFER_SIZE = "32768";
    			webGlParams.MAX_VIEWPORT_DIMS = "new Int32Array([16385,16385])";
    			////////////////////////// Textures
    			webGlParams.MAX_TEXTURE_SIZE = "32768";
    			webGlParams.MAX_CUBE_MAP_TEXTURE_SIZE = "32768";
    			webGlParams.MAX_COMBINED_TEXTURE_IMAGE_UNITS = "32768";
    			webGlParams.MAX_TEXTURE_MAX_ANISOTROPY_EXT = "32";
    			webGlParams.MAX_3D_TEXTURE_SIZE = "4096";
    			webGlParams.MAX_ARRAY_TEXTURE_LAYERS = "4096";
    			webGlParams.MAX_TEXTURE_LOD_BIAS = "4";
    			////////////////////////// Uniform Buffers
    			webGlParams.MAX_UNIFORM_BUFFER_BINDINGS = "32";
    			webGlParams.MAX_UNIFORM_BLOCK_SIZE = "32768";
    			webGlParams.UNIFORM_BUFFER_OFFSET_ALIGNMENT = "512";
    			webGlParams.MAX_COMBINED_UNIFORM_BLOCKS = "32";
    			webGlParams.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = "";
    			webGlParams.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = "512678";
     
    			echo("1. Зададим  WebGL параметры: ");
    			echo(browser.set_webgl_params(webGlParams)+"\n");
     
    			// 2 
    			echo("2 Перейдем на страницу для детектирования браузера : ");
    			echo(browser.navigate("https://browserleaks.com/webgl")+"<br>");
    			td.set_focus_by_inner_text("WebGL Report Hash", 0);
    			sleep(10);
     
    			// 3
    			echo("3. Отключим кастомные WebGL параметры: ");
    			echo(browser.set_webgl_params(new XHEWebGLParams())+"<br>");
     
    			// 4 
    			echo("4. Перейдем на страницу для детектирования браузера : ");
    			echo(browser.navigate("https://browserleaks.com/webgl")+"<br>");
    			td.set_focus_by_inner_text("WebGL Report Hash", 0);
     
    			// конец
    			echo("<hr><br>");
     
    			app.quit();            
    	  }
    }

    Пример использования (JS):
    ===============================================================

    // подключим объект для управления эмулятором, если еще не подключен
    xhe_host="127.0.0.1:3035";
    echo=require("../../../Templates JS/xweb_human_emulator.js");
    XHEWebGLParams=require("../../../Templates JS/Objects/xhe_webgl_params.js");
     
    // начало
    echo("<hr><font color=blue>browser.send_get_query</font><hr>");
     
    // params
    var webGlParams=new XHEWebGLParams();
    ////////////////////////// WebGL Context Info
    webGlParams.VENDOR="WebKit";
    webGlParams.RENDERER="WebKit WebGL";
    webGlParams.VERSION="WebGL 1.0 (OpenGL ES 2.0 Chromium)";
    webGlParams.SHADING_LANGUAGE_VERSION="WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)";
    webGlParams.UNMASKED_VENDOR="Google Inc.";
    webGlParams.UNMASKED_RENDERER="ANGLE (NVIDIA GeForce GT 430 Direct3D9Ex vs_3_0 ps_3_0)";
    ////////////////////////// Vertex Shader
    webGlParams.MAX_VERTEX_ATTRIBS = "16";
    webGlParams.MAX_VERTEX_UNIFORM_VECTORS = "253";
    webGlParams.MAX_VERTEX_TEXTURE_IMAGE_UNITS = "4";
    webGlParams.MAX_VARYING_VECTORS = "9";
    webGlParams.MAX_VERTEX_UNIFORM_COMPONENTS = "16380";
    webGlParams.MAX_VERTEX_UNIFORM_BLOCKS = "12";
    webGlParams.MAX_VERTEX_OUTPUT_COMPONENTS = "120";
    webGlParams.MAX_VARYING_COMPONENTS = "120";
    ////////////////////////// Transform Feedback
    webGlParams.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = "121";
    webGlParams.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = "4";
    webGlParams.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = "4";
    ////////////////////////// Rasterizer
    webGlParams.ALIASED_LINE_WIDTH_RANGE = "float32array";
    webGlParams.ALIASED_POINT_SIZE_RANGE = "float32array";
    ////////////////////////// Fragment Shader
    webGlParams.MAX_FRAGMENT_UNIFORM_VECTORS = "221";
    webGlParams.MAX_TEXTURE_IMAGE_UNITS = "17";
    webGlParams.MAX_FRAGMENT_UNIFORM_COMPONENTS = "17";
    webGlParams.MAX_FRAGMENT_UNIFORM_BLOCKS = "13";
    webGlParams.MAX_FRAGMENT_INPUT_COMPONENTS = "121";
    webGlParams.MIN_PROGRAM_TEXEL_OFFSET = "-9";
    webGlParams.MAX_PROGRAM_TEXEL_OFFSET = "8";
    ////////////////////////// Framebuffer
    webGlParams.MAX_DRAW_BUFFERS = "9";
    webGlParams.MAX_COLOR_ATTACHMENTS = "9";
    webGlParams.MAX_SAMPLES = "9";
    webGlParams.RED_BITS = "9";
    webGlParams.GREEN_BITS = "9";
    webGlParams.BLUE_BITS = "9";
    webGlParams.ALPHA_BITS = "9";
    webGlParams.DEPTH_BITS = "32";
    webGlParams.STENCIL_BITS = "8";
    webGlParams.MAX_RENDERBUFFER_SIZE = "32768";
    webGlParams.MAX_VIEWPORT_DIMS = "new Int32Array([16385,16385])";
    ////////////////////////// Textures
    webGlParams.MAX_TEXTURE_SIZE = "32768";
    webGlParams.MAX_CUBE_MAP_TEXTURE_SIZE = "32768";
    webGlParams.MAX_COMBINED_TEXTURE_IMAGE_UNITS = "32768";
    webGlParams.MAX_TEXTURE_MAX_ANISOTROPY_EXT = "32";
    webGlParams.MAX_3D_TEXTURE_SIZE = "4096";
    webGlParams.MAX_ARRAY_TEXTURE_LAYERS = "4096";
    webGlParams.MAX_TEXTURE_LOD_BIAS = "4";
    ////////////////////////// Uniform Buffers
    webGlParams.MAX_UNIFORM_BUFFER_BINDINGS = "32";
    webGlParams.MAX_UNIFORM_BLOCK_SIZE = "32768";
    webGlParams.UNIFORM_BUFFER_OFFSET_ALIGNMENT = "512";
    webGlParams.MAX_COMBINED_UNIFORM_BLOCKS = "32";
    webGlParams.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = "";
    webGlParams.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = "512678";
     
    echo("1. Зададим  WebGL параметры: ");
    echo(browser.set_webgl_params(webGlParams)+"\n");
     
    // 2 
    echo("2 Перейдем на страницу для детектирования браузера : ");
    echo(browser.navigate("https://browserleaks.com/webgl")+"<br>");
    td.set_focus_by_inner_text("WebGL Report Hash", 0);
    app.sleep(10);
     
    // 3
    echo("3. Отключим кастомные WebGL параметры: ");
    echo(browser.set_webgl_params(new XHEWebGLParams())+"<br>");
     
    // 4 
    echo("4. Перейдем на страницу для детектирования браузера : ");
    echo(browser.navigate("https://browserleaks.com/webgl")+"<br>");
    td.set_focus_by_inner_text("WebGL Report Hash", 0);
     
    // конец
    echo("<hr><br>");
     
    // Quit
    app.quit();

    =============================================
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    =============================================
    если что-то непонятно или необходимо узнать или считаете что надо добавить по работе этой функции, пишите в комментарии или на наш форум
    .